Research projects
Responsible person
Gebrian, M.
Responsible team
department
duration of the project
2021-2022
Annotation
Our project is about designing architectural spaces for virtual meetings in the body of an avatar. We will use social VR platform online that is called NEOS VR program. NEOS VR was developed at the Faculty of Information technology FIT CTU. We will be using Virtual Reality and test 3D Architectural models with the VR headset in NEOS VR. We will design and explore architectural environments for virtual reality that will be used for education. Let's imagine that today's Microsoft Teams software for online teaching will be replaced by the social VR platform like NEOS VR. It means that we will use 3D architectural environment for online meetings in the bodies of avatars. The aim of our project is to use and show new forms of architectural digital 3D models by using virtual reality in cooperation with the Faculty of Information Technology, FIT CTU.
Responsible person
Kotnour, K.
Responsible team
department
duration of the project
2019-2020
Annotation
This proposal examines the problem of the continuous adaptation of artificial neural networks in complex dynamic environment within the context of the future development of architecture.
The fundamental needs and motivations of human are determined by physiological possibilities and biological and psychological conditions and the habitat. The same motivation and need take human to continuosly transform the space of the natural environment into the artificial (technological) environment. The architecture is understood as a dynamic organism that is driven by the creation of humans needs caused by the lack of instinctive adaptability to the dynamic environment.
Architecture, Art, Brain-Computer Technology (BCI), Communication, Creation, Data processing, EEG, Frequency, Intelligence, Medium, Meta-Learning, Neural Networks, Sensory, Sound, Space, Structure, Synthesis
Responsible person
Petrš, J.
Responsible team
department
duration of the project
2019
Annotation
The rise in technology is not just changing fabrication in architecture but increasingly providing opportunities for animating the materiality of architecture offering responsive, performative and adaptive design possibilities for the built environment. A fundamental challenge when using robotic elements is their suitability to safe, and comfortable use in proximity to the human body, as we concentrate on user - building interaction and experience. This workshop will offer a developed kit of parts to allow networked local and adaptive interaction between architectural elements, as well as configuration of these elements made from meta-materials, while using soft actuation techniques. Research and prototyping we have conducted and that we plan on testing through this workshop, suggest that soft actuators are preferred over rigid actuators when it comes to robotic applications for physical human interaction and delicate object manipulation. Through this workshop, we plan on testing these principles and passing what we have learned in our research work in the Czech Republic and abroad onto FA students. The aim is to create a functional interactive installation (1: 1 prototype), which will be presented to the public and its results published in a paper at an international conference.
Responsible person
Ráftl, J.
Responsible team
department
duration of the project
2018
Annotation
A still unanswered question in ambitious experimental designs is their production. Architects working on bio-spired or biomorphic designs often forget about realizing that without the appropriate material on a natural basis, their work becomes a formal matter. As part of today's computational research, we are already well-versed in the digital design of nature-inspired or natural-process-based processes. The application of such processes to the proposal today is no longer a utopia. The problem is that these proposals are mostly made from materials that are not natural and often have a large carbon footprint of their production. This research study will deal with a new way of manufacturing architectural components. The starting point for the published findings is the SGS Grant "Living Architecture". The aim is to investigate possible extended use of biopolymer materials in architecture. In addition, the research will address the limits of possible designs and their production. The subject of bioplastics and biopolymers has long been discussed in traditional industrial production. Expansion to construction through experimental designs could bring these materials to new uses while improving and greening, for example, interior production.
Responsible person
Responsible team
department
duration of the project
2018
Responsible person
Ráftl, J.
Responsible team
department
duration of the project
2017
Annotation
Vitruvius speculated on the thesis that people have learned to build their shelters by watching birds in the construction of their nests. This statement echoed almost two thousand years later, Bernard Rudofsky, now known as the curator of the MoMA exhibition of 1964 "architecture without architects." The two men differed in one crucial point. While Vitruvius argued that people have long since surpassed the creative abilities of their animal teachers Rudofsky believed that modern architects can still learn a lot from beavers and bees. It was not the animals as such, but their basic instincts to build their shelters. According Rudolfskyho modern world has lost touch with the essential natural intuitions as a result of an advanced civilization. Proof of this is that the person is not able to find myself in nature to form a tool or build a house without any previous experience, while most animals have an innate sense of structure. If we focus on human inspiration from natural processes, it is carrying organic logic into inorganic matter formed by man. Thus formed forms we call biomorfními. Biomorphic notion can explain the following compounds: bio-related life and organic forms, amorphous-conversion, or possible changes. The overall meaning can be thought of as converted on the basis of life. At the present level of understanding in the search for parallels between architecture and structures can shape the concept based on the acceptance of natural mathematical logic and its subsequent application in the genesis of new forms or verified by nature static diagrams. Digitization associated with direct testing of organic factors has the effect that can lead to the synthesis that it combines multiple industries (biology, bioengineering, materials engineering, architecture or art) and search for parallels between them. This research study will examine new ways of designing and manufacturing. With the combination of digital tools and technologies can affect the isolated en
Responsible person
Kotnour, K.
Responsible team
department
duration of the project
2017-2018
Annotation
Symbiosis of architecture and sound in connection with the human body operates at a vibration, frequency, rhythm proportions as a common measure for building space. Sound brings forth the experience of reality. A sound has an ability to reflect the environment authentically. Sound creates and transforms space structures; it becomes an immediate factor of an architecture space. The basic need and desire are the possibilities of communication and movement in space. Adaptability and flexibility of interactive architecture require the ability to change. Impermanent architecture constantly demands a possibility of reactive change. I understand meaningful architectural making as it is impermanent. In this context, I am redefining the concept of space and comprehension; space is changing over time, in mutual parallels, confrontations, and reflections. Space is changing under the influence of sound waves and vice versa. Space is understood as a common time-varying medium of sound and architecture. A sound directly participates in the shaping of architectural space and affects the aesthetic and functional character. Human and his role in such a space is active and fully involved in its formulation. We all participate in the creation of a shared reality and we have the opportunity to intervene in the creative process of creating dynamic architectural structures through sound with the direct involvement. The viewer entering into such a structure or space so spontaneously extends into the nature of the shared space. The project explores the potential connections and interactions between sound, imagination and visualization of a space through experimental work with BCI technology and EEG data processing. Keywords: Acoustic; Architecture; Arts; Brainware; Communication; Creation; Emotion, Frequency; Mass; Medium; Neuropsychology, Sensory; Sound; Space; Sphere; Structure; Substance; Superposition; Synthesis; Radio; Relations.
Responsible person
Petrš, J.
Responsible team
department
duration of the project
2016-2017
Annotation
Quality, construction time, cost or precission is affected by human factor during the construction. By aplication to robotics systems to the construction process, the quality of building could be pronouncedly enhanced. In case, there are existing two principles of robotics systems. In the first case the robot is distributor of the building material from which is constructing final building. In the second case robots are building material and they remain in the final object(building). Sure there is possible to use combination of these two systems. Currently I prefer the second case. Important is thinking about typology, shape or colour of constructed object. Units (material), from which will be construct object, would not be from one type, currently there is non efecient to make many of types. By this reason I chosen "Wang Tiles" its principle would be appear in the process.It currently input to the research of building robotics systems new impuls, because the most of the project use one type of robot, which creates the periodic structures.
Responsible person
Ráftl, J.
Responsible team
department
duration of the project
2016
Annotation
Human as an inseparable part of nature is still confronted with inorganic world, which its creates by himself. Inability reflection of that inorganic world it alone determines to seek new forms and reuse return to nature. Biomorfismus as the direction was defined at the beginning of the 20th century and since then, is connected with art and design. His reflection in architecture was not so strange, thanks to rigid understanding of possible forms and imperfect technology. Concept of biomorphing can interpret the following compounds: bio-related life and organic forms, amorphous-transformation, or possible changes. The overall meaning can interpret as converted on the basis of life. At the present level of understanding and finding parallels between architecture and structures. Concept of shape is based on natural mathematical logic and its subsequent application to the genesis of new forms or verified by nature static diagrams. Digitization associated with direct testing of organic agents has the effect that may occur synthesis, which connects to multiple sectors (biology, bioengineering, materials engineering, architecture or art), looking for parallels between them. This research study will examine new ways of designing and manufacturing. With the combination of digital tools and technologies can influence the isolated environment in which they are grown organic forms. Thanks controlled changes in this environment it is possible to modify the conditions for life and thus. Actually drive the growth itself. The goal is to design and manufacture organic based materials using bacteria eliminating cellulose and its application in the production of components with potential application in architecture or design. The research will involve collaboration with experts in the field, the organization of the workshop and publish the results on interdisciplinary conferences.
Responsible person
Gebrian, M.
Responsible team
department
duration of the project
2016-2017
Annotation
Our project is applying for a grant for a two-year research project on virtual reality and testing of new equipment, device for the studio FLO|W; a 3D projection. Subsequently we would like to test the application of some complex 3D models in virtual reality for an architectural design. Our project would facilitate the work and the use of 3D device for students of all architectural studios. We would like to make a manual, how to work with 3D projector, and how it could be used in the architectural design, for projects of students and for postgraduate students in ČVUT. The project addresses the emerging interaction between people-architects (designers) and the digital work environment.
room
542
direct contact
+420 224 356 309